Climb Speed


 * [[File:30px-Ambox important.svg.png]] Optional rule

Replace the core rule (page 399):
 * A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt Athletics checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance.


 * You might still have to attempt Athletics checks to Climb in hazardous conditions, to Climb extremely difficult surfaces, or to cross horizontal planes such as ceilings. You can also choose to roll an Athletics check to Climb rather than accept an automatic success in hopes of getting a critical success. Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb.


 * If you have a climb Speed, you’re not flat-footed while climbing.

With


 * A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt Athletics checks to Climb, you automatically succeed and move up to your climb Speed. You’re not flat-footed while climbing. You gain a +4 circumstance bonus to Athletics checks to Climb.


 * You still have to attempt Athletics checks to Climb inclines greater than 90 degrees, including overhangs and ceilings. You still have to attempt Athletics checks to climb on unnaturally difficult surfaces - regular icy cliff walls are fine, supernaturally hazardous or magically defended cliff walls are not. You can always choose to roll an Athletics check to Climb rather than accept an automatic success, for instance when your Climb speed is low enough that a critical success (or even a regular success!) lets you climb faster.