Alignment and aligned damage

Alignment
Feel free to use the following labels for your alignment:


 * instead of Lawful – Neutral – Chaotic, use Honorable – Practical – Independent
 * instead of Good – Neutral – Evil, use Humane – Realistic – Determined

The alignment matrix thus becomes:

Heroes that adopt this terminology may choose any alignment.

Here is the old alignment matrix for comparison:

Heroes that chose to retain the original labels may not choose "evil" alignment.

Aligned damage
The aligned damage of a creature not from the material plane works against everybody native to the material plane except those with a noticeable aura of the same alignment.

For example, the evil damage of a demon damages a good angel as well as every low-level human; whether good or humane, neutral or realistic, or evil or determined.

Alignment auras
Useful reference: Detect Alignment

Divine outsiders and patrons, as well as undead always use the original scale. In particular, they always register as Good – Neutral – Evil. Patrons and outsiders from the other three traditions usually use the new scale.


 * This means that angels and demons are always Good and Evil, never Humane or Determined.

Alignment detection uses the scale of your patron, or the target's scale if you have no patron.


 * If a cleric and a bard detects the alignment of a criminal mastermind, the cleric might detect Evil while the Bard detects Determined.

A faint alignment aura is too weak to be detected.


 * This means that citizens and perpetrators of less than 11th level are normally not detectable as Evil (or Determined).

Alignment auras are stronger for every spellcaster whose magic power comes from a patron. Any tradition - not just divine casters. Any patron - not just patrons that are deities.


 * Example: An occult Sorcerer register just as strongly and clearly as a divine Cleric or, say, the undead.