Campaign Pacing

Your character will age several years during the campaign, and will mostly stay in one place (the great city of Mayra) during the entire campaign.

The city of Mayra experiences four distinct seasons: Spring, Summer, Fall, and Winter. The campaign starts at level 1 in the Spring. Heroes that survive through the end of Winter level up to 2, and this new level again starts with Spring.

''This means that when summer is announced, you have completed approximately 1/4th of your level. At the start of autumn, you're approximately half-way through, and so on. ''

Expect episodic game-play where each mission or bust might be followed by weeks of regular “boring” work duty.

Impact on Rules
Retraining is only possible "between levels".

Earn Income is not available. Your regular salary is assumed to make you break even and cover mundane costs (but not Luxuries or magic items).

At some point this campaign structure might change to a more traditional Adventure Path format.

When a gang boss flees a police raid, you must pursue immediately or he will get away. The availability of 10-minute chunks to Treat Wounds, Repair Shields and so on cannot be taken for granted.

Note: If you are interested in playing a character with focus powers, talk to your GM so we can arrive at a mutually acceptable pace of focus point recovery.