Potent Potions


 * [[File:30px-Ambox important.svg.png]] Optional rule

Healing Consumables generally heal 10 hp per item level, unless they provide some kind of additional bonus or benefit, when they generally heal 6 hp per item level (often rounded to nearest multiple of 10).

This table only covers the core potions and elixirs. Other healing consumables will follow the same pattern.

This change is for the following reasons, all related to the basic idea: to offer more options for in-combat healing.
 * 1) In the core game there's no substitute to having a dedicated combat healer. I want the option to play without one to be more realistic.
 * 2) Potions are simply too cost inefficient in the core game to be used much.
 * 3) If I ask you to keep fighting without the customary 10-minute breaks, you need the option to procure more in-combat healing