Hero points (Mayra)

The Mayra campaign uses a custom version of Hero Points: Core Hero Points rule

Spending
The way you spend Hero Points is the same as in the core rules with one exception.


 * [[File:30px-Ambox important.svg.png]] Optional rule

When you spend all your Hero Points to avoid death, you gain the Safeguarded condition.

Gaining
The way you gain Hero Points is changed.

At the start of each scenario the GM usually gives out 1 or 2 Hero Points to each character, with a bonus Hero Point to the character who everybody agrees best embodies his or her Luxuries lately.

Instead of players gaining more for each hour of play time, characters gain them by indulging in their Luxuries (weaknesses, vices or excesses). During the scenario, the characters will be able to make time for recreational breaks revisiting their Luxuries at irregular intervals (typically when each day ends) in order to gain additional Hero Points.


 * For example: at the end of the day you avoid going home to your wife and children, preferring instead to spend the nights with your mistress. Or maybe you party hard at your expensive mansion to cope with the stress of the job. Either nets you another 1 or 2 Hero Points.

Sometimes you will choose for your character to not give in to temptation, and thus not gain extra Hero Points. That's okay too.

There is no maximum to the number of Hero Points you can hold (but remember, points not used during the scenario are lost).

Losing
You lose any remaining Hero Points when the scenario is over (typically a week or more of regular uneventful duty), not when the session is over. Write down your current number of hero points to remember the number to next session.