Firearms


 * [[File:30px-Ambox important.svg.png]] Optional rule

Firearms in Pathfinder 2

Pistol         90 gp, 2d8+6 P, 20 ft range, reload 2, bulk 1, 1H Pistol, coat   90 gp, 2d6+4 P, 20 ft range, reload 2, bulk 1, 1H Pistol, dagger 90 gp, 2d6+4 P, 10 ft range, reload 2, bulk 1, 1H, Dagger Arquebus       110 gp, 2d8+8 P, 40 ft range, reload 2, bulk 2, 1H (Str 13) or 2H, Mace Musket         120 gp, 2d10+10 P, 90 ft range, volley 30ft, reload 3, bulk 2, 2H, Two-handed Mace (1d8 B, Shove) Musket, axe    150 gp, 2d8+8 P, 60 ft range, volley 30ft, reload 3, bulk 2, 2H, Two-handed Battle axe (1d10 S, Sweep) Blunderbuss    100 gp, each creature in a 20 ft cone takes 2d6+4 piercing damage (DC 21 basic Reflex save), reload 3, bulk 2, 2H