Firearms


 * [[File:30px-Ambox important.svg.png]] Optional rule

Firearms in Pathfinder 2

Pistol         90 gp, 2d8+6 P, 20 ft range, reload 2, bulk 1, 1H Pistol, coat   90 gp, 2d6+4 P, 20 ft range, reload 2, bulk 1, 1H Pistol, dagger 90 gp, 2d6+4 P, 10 ft range, reload 2, bulk 1, 1H, Dagger Arquebus       110 gp, 2d8+8 P, 40 ft range, reload 2, bulk 2, 1H (Str 13) or 2H, Mace Musket         120 gp, 2d10+10 P, 90 ft range, volley 30ft, reload 3, bulk 2, 2H, Two-handed Mace (1d8 B, Shove) Musket, axe    150 gp, 2d8+8 P, 60 ft range, volley 30ft, reload 3, bulk 2, 2H, Two-handed Battle axe (1d10 S, Sweep) Blunderbuss    100 gp, each creature in a 20 ft cone takes 2d6+4 piercing damage (DC 21 basic Reflex save), reload 3, bulk 2, 2H

The following picture is provided for illustrative purposes, to give an idea of possible firearm design. It does not exactly match the above firearm types: