DCC/Supernatural Traits

This procedure is intended to provide a rules-light means of suggesting supernatural traits (such as demonic traits) that a character gains or suffers.

Instead of providing long lists, the player is given the opportunity to imagine the "end result" of a character completely transformed. The idea is that this lessens or removes entirely the risk of randomly generating an "unplayable" trait - a trait that completely kills off the player's fun. The goal is to provide roleplaying challenges, not to force a player to play something he or she has no desire left to play.

To determine a demonic trait the player (or judge, if the player won't or can't) finds an image of a demon, giant, elemental etc that is consistent with his or her character. Then, roll a random hit location, such as 1d8: 1) feet 2) legs 2) lower body 3) upper body 4) whole body 5) hands 6) arms 7) lower face 8) upper face.

Depending on the image, options should present themselves pretty intuitively. If the player can't choose or can't see any useful options to choose between, the Judge may step in.

''Example: If your image is of a succubus, for example, the image might feature the following traits (and possibly more): a very tall woman, red skin, a large bosom, tail, hooves, bat wings, and horns, for example, rolling 4, 4, 3, 1, 3, and 8 could suggest those features. So, if the player rolls a 4, he or she might choose for the character to gain six inches of length (cosmetic height) or gain a permanent sunburn (cosmetic red skin). Or something else present in the image that involves the entire body as opposed to just one body part.''

There are three rough degrees of a supernatural trait: cosmetic, minor and major. Sometimes you gain a minor or major trait straight away, but most often a trait starts out as cosmetic, and only if the same trait is later gained again, will it be "upgraded" to minor, and then major. Example: The first time red skin or wings manifest, it might look like a sunburn and vestigial wings respectively (cosmetic); the second time the same trait manifests it might look like slightly odd but not entirely unnatural ruddy hue and medium-sized gliding wings respectively (minor); while the third time the trait manifests we’re talking bright red skin perhaps with glowing demonic runes etched into it, and fully functional really large wings that give off black soot respectively (major).