Otari Campaign

Player's page: Otari Quests

List of potential candidates for Otari campaign (Abomination Vaults) rules.

Suitable character choices (Otari)

Note! No other house rules are in effect.

Potent (Healing) Potions
Purpose: If nobody is playing a dedicated first-rate healer, potent potions provide a decent source of healing
 * Potent Potions

Hero Points
Purpose: Slightly tweaked standard rules
 * Hero points (Otari)

XP
Purpose: I have been told milestone leveling (i.e. "The GM tells you when you level up") does not work as well with an adventure structured like the Abomination Vaults. The thinking here is that while milestone leveling is easy and comfortable, it does remove a source of agency. Awarding XP lets the characters decide if they want to take the fast route or the slow route to greater dangers.
 * Absolute XP

So XP comes recommended. In that regard, I dislike the default XP scheme, because it's relative - you always need 1000 XP to level up, and the same Orc gets you different amounts of XP as you level up. I far prefer absolute XP, where any given foe is always worth the same amount of XP, and you instead need more and more XP to reach each new level.

Recall Knowledge
Free monster knowledge check at the start of an encounter. More recall knowledge checks can be taken by spending an action as normal.

Background Lore automatic Increases
You effectively gain Additional Lore for the Lore skill of your Background as a bonus (free) feat.

Fixed or non-magical items
and/or Purpose: Making magic items magical again! (Runes become special, desirable items rather than routine finds)
 * Enhancements and Runes (Otari) (allow magic items with fixed properties rather than transferable runes)
 * High-Quality Weapons and Armor (allow high-quality items that aren't magical but still provide the basic bonuses to attack, damage, AC and saves)