Hero points

The campaign uses a custom version of Hero Points:

The way you spend Hero Points is the same as in the core rules with one exception.


 * [[File:30px-Ambox important.svg.png]] Optional rule

When you spend all your Hero Points to avoid death, you gain the Safeguarded condition.

The way you gain Hero Points is changed. Instead of players gaining them for each hour of play time, characters gain them by indulging in their Luxuries (weaknesses, vices or excesses). And instead of lasting for a single play session, they last for a single play scenario. There is no maximum to the number of Hero Points you can hold (but remember, points not used during the scenario are lost).

At the start of each scenario the GM usually gives out 1 or 2 Hero Points to each character, with a bonus Hero Point to the character who best embodies his or her Luxuries. During the scenario, the characters will be able to make time for recreational breaks revisiting their Luxuries at irregular intervals (normally when each day ends) in order to gain additional Hero Points.

''For example: at the end of the day you avoid going home to your wife and children, preferring instead to spend the nights with your mistress. Or maybe you party hard at your expensive mansion to cope with the stress of the job.''

You lose any remaining Hero Points when the scenario is over (typically a week or more of regular uneventful duty).