Conditions

Bloodied
A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value.

For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.

Safeguarded

 * [[File:30px-Ambox important.svg.png]] Optional rule

While you have the Safeguarded condition, you become the lowest priority for monsters and they target you only when no other targets are available, and even then they might ignore or subdue you instead of killing you. Even at 0 hp you remain conscious and usually able to take one action each turn - you are permanently Slowed 2 while you have the Safeguarded condition.

You gain the Safeguarded condition by spending all your remaining Hero points (Mayra) to avoid death.

As soon as you take a hostile action, or gain any healing, you lose the Safeguarded condition.

Vulnerable
When a non-notable creature with the Vulnerable condition reaches 0 hp from Non-Lethal Damage it makes a flat DC 15 check: success it’s unconscious and stable; failure it is dead.

If you make a lethal attack against a bloodied creature it gains the Vulnerable condition.

When a creature is no longer bloodied it automatically loses the Vulnerable condition.

Do not track this condition for Player characters and notable non-player characters - they use the regular rules for Death and Dying.