Hero points (Otari)

The Mayra campaign uses a custom version of Hero Points: Core Hero Points rule

Since you are a hero, you earn Hero Points each time you venture forth to adventure! These let you act quicker (take more actions in a turn), grant you good fortune or let you recover from the brink of death.

The GM is in charge of awarding Hero Points. Usually, each character gets 3-5 Hero Points at the start of each "run". A "run" is defined as each time you leave town and descend into danger! You lose any remaining Hero Points at the end of a "run", which is when you return to safety to rest and recuperate.

You can spend your Hero Points in the following ways. Spending hero points isn't in itself an action, and you can spend Hero Points even if you are paralyzed or otherwise unable to act. (though you are still subject to any conditions you might have - so if you are petrified, for instance, you may spend all your hero points to avoid death, but spending some to take movement is still ineffectual). You can spend a Hero Point on behalf of any henchman, familiar, or animal companion of yours.


 * Spend 1 Hero Point to re-roll a check, after you see the result of the first roll. You must use the second result. This is a fortune effect.
 * Spend 1 Hero Point to add +5 to any check, before you make that check. This is a fortune effect.
 * Spend 1 Hero Point at the start of your turn to gain an additional action. If you don't use it on your turn, it is lost. You can use this extra action for anything, including combining it with other actions for 2-action or 3-action activities.
 * Spend all your Hero Points (minimum 1) to avoid death. You typically do this when your dying condition would increase or when you would instantly die (such as from massive damage). You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value. Note: while you're momentarily saved from death, you might still die, sometimes mere seconds later.