Ancestral Feats

Ancestral feats

Ancestral feats are randomized, not selected
Each time you are about to choose or select an ancestral feat, follow steps a and b:
 * a) write down a list of six different eligible choices numbered 1 to 6.
 * b) roll a d6 to randomly select which one you get.

Repeat steps a+b for each individual ancestry feat you gain.

If you'd rather get no feat at all than a particular feat, you can leave an entry blank. You're never forced into accepting any given feat - just replace that feat with another eligible ancestry feat or a blank entry (before you roll the d6 of course).

If there are fewer than six eligible choices, you have to leave entries blank. (This is the cost of choosing ancestries without a full selection of ancestry feats)

The intent is to get the less popular choices in play while still allowing the player a modicum of control.

Bonus feat
You gain two ancestral feats instead of one at 1st level. Determine each one using the above procedure, one after the other.