Automatic power progression (Otari)

Every character automatically gains the following class features. This allows the campaign to award magic items more as rewards than must-haves. Magic items become optional rather than expected.

Attack potency: Starting at 2nd level, you gain a +1 potency bonus to attack rolls with all weapons and unarmed attacks. This increases to +2 at 10th level, and +3 at 16th level.

Damage potency: Starting at 4th level, you gain a +4 potency bonus to damage rolls with all weapons and unarmed attacks. This increases to +8 at 12th level, and +12 at 19th level.

Defense potency: Starting at 5th level, you gain a +1 potency bonus to AC. At 11th level, this bonus increases to +2, and at 18th level, to +3.

Perception potency: Starting at 7th level, you gain a +1 potency bonus to Perception, increasing to +2 at level 13 and +3 at level 19.